3#include <capo/version.hpp>
15 [[nodiscard]]
virtual auto create_source() -> std::unique_ptr<ISource> = 0;
Audio Engine. API to create Audio Sources. Represents 3D spatialized listener. Uses default audio dev...
Definition engine.hpp:11
virtual auto get_position() const -> Vec3f=0
Obtain the listener's 3D position.
virtual auto get_direction() const -> Vec3f=0
Obtain the listener's direction as a unit vector.
virtual void set_direction(Vec3f const &direction)=0
Set the listener's direction as a unit vector.
virtual auto get_world_up() const -> Vec3f=0
Obtain the world up as a unit vector.
virtual auto create_source() -> std::unique_ptr< ISource >=0
Create an Audio Source.
virtual void set_world_up(Vec3f const &direction)=0
Set the world up as a unit vector.
virtual void set_position(Vec3f const &position)=0
Set the listener's 3D position.
Base class for polymorphic types.
Definition polymorphic.hpp:5
auto create_engine() -> std::unique_ptr< IEngine >
Create an Engine instance.
3D spatial vector.
Definition vec3.hpp:5